Tag: idle game
-
Wars of the Seven Kingdoms Update #15 – Oops, I Finished The Game!
Hey all, I got a little carried away this week. Maybe I was just sick and tired of working on the Obsidian migration, or on the game itself, but I ended up finishing all the other todos I had on the game, then went and said “fuck it” and just uploaded it to Itch.io. It…
-
Wars of the Seven Kingdoms Update #14 – Event Code In, but…
Hey all, In a very rare event for this series, I actually coded something — the event logic! Now that I got it all implemented I realized my old system for manually grabbing every possible option to happen for a character need not happen. We can just make it so that running the event randomizes…
-
Wars of the Seven Kingdoms Update #13 – Implementing Changes pt. 1
Hey all, Now that my hands are back on Godot, its time to take all the theory we made in Notion/spreadsheets and apply it to the game. Today I added the stat changes on kingdoms and jobs, next week will be running the new events. Then the game will (hopefully) be finished! UI is already…
-
Wars of the Seven Kingdoms Update #12 – Events Finalized
Hey all, I’m finally back! As promised, it’s time to get started with the end of this project. I’m just going to keep what I have, built the framework, throw them in, and then do whatever fixes are needed after that.
-
Wars of the Seven Kingdoms Update #11 – Timeline Finalized
Hey all, I’ve been working on the events, as you can see in the picture. However, I wanted to use this blog post to mostly discuss what I see is the remaining timeline for this project: I feel like we’ve definitely spent enough time on this, considering it was meant to be a Godot tech…
-
Wars of the Seven Kingdoms Update #10 – Fuck it, 4k+ Events
Hey all, The title is only sort of a lie. While I initially was just going to think of 100 events off of brainstorming alone, I realized it was straining my mental capacity to think of things that would occur in a fantasy setting. Then, I had a eureka moment: what if I was going…
-
Wars of the Seven Kingdoms Update #9 – Moral Support
Hey all, Another slow week for W7K. Just added characters starting dispositions/good-evil moral alignment for the classes as promised. At least this screenshot will clue you in on more of the classes coming soon. I’m in AZ for two more weeks. My plan is, to finish half the events next week, the other half the…
-
Wars of the Seven Kingdoms Update #8 – Classes Established
Hey all, Since I don’t have the project files right now anyway, W7K has taken a bit of a backseat in favor of other more pressing projects, like the end of Boys & Girls. Right now I’m just doing design work, such as establishing class attributes. Next week we’ll also set up default dispositions, as…
-
Wars of the Seven Kingdoms Update #7 – Prepping for the Trip
Hey all, So, we have… somewhat of a problem. I’m going out of town for the next month, and I won’t have access to the Godot project files. Since we’ve prepped the game up to the point where everything is plug-and-play, this isn’t the worst thing ever: I can just plan out the events and…
-
Wars of the Seven Kingdoms Update #6 – A Few More Adjustments
Hey all, I know I promised last week we were going to go into events, but I realized a few more adjustments had to be made. The first was that the roster panel ChatGPT gave us only updated once ever, so we had to reset it to update with each relevant change. The second was…
