
Hey all,
In a very rare event for this series, I actually coded something — the event logic! Now that I got it all implemented I realized my old system for manually grabbing every possible option to happen for a character need not happen. We can just make it so that running the event randomizes it through every check, gain, and loss. Text is still a problem, of course, but we can see if we can further modularize that. I also want to give a 25% it creates a new character, and 75% it runs an event, so its unlikely to ever run out of characters. Should be pretty easy to do that with the code we have now.


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