Tag: indie horror
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The Long Walk Back Update #8 – Game Launch!
Hey all, After a few hiccups expected from a game launch, The Long Walk Back is now officially available on Itch.io! The game is completely free, and made in relatively a month. Check it out by pressing the button below!
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The Long Walk Back Update #7 – Final Demo
Hey all, If all goes well, this will be the last update from me on The Long Walk Back. Next week will be the release announcement! Just have to light up some remaining houses and hope I don’t discover any game breaking issues along the way.
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The Long Walk Back Update #6 – Demo Two
Hey all, Was a bit under the weather today, so decided to spend it making progress on The Long Walk Back. We’ve added the first version of the monster design, as well as some real audio (though we still haven’t replaced the footsteps…). As you can tell things are starting to get real frightening! Alas…
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The Long Walk Back Update #5 – Improved Lighting and a Big Bug Fix
Hey all, I know last week I promised the update would be fixing the win state and improving the monster, but I found two things were arguably more important. The first was a bug I spotted awhile back (and perhaps you even noticed in our preview video) where the enemy will not actually collide with…
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The Long Walk Back Update #4 – Some Audio, Brief End-States
Hey all, Enjoy this (incredibly brief) look at the early stage of The Long Walk Back. We’ve figured out the audio for how we want the game to sound (in the footage is just test noise) and there is now a win/lose state built into the game, albeit rather shoddy given my limited Unreal experience.…
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The Long Walk Back Update #3 – Lighting and NavMesh done!
Hey all, Have gotten done with the preliminary lighting on the map (trying to keep it sparse on purpose) though I might add more in future playtests. I’ve also set the NavMesh to work properly for the stalker. Already sort of scary! Next week we’ll be continuing to get things into an MVP state with…
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The Long Walk Back Update #2 – Template Level Design
Hey all, Thanks to the Modular Neighborhood and Horror Engine Unreal packs, I’ve been able to already create a decent “template” for which The Long Walk Back could work. I’ll be working out this template to create an MVP which will hopefully be done by next week!
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The Long Walk Back Update #1 – Open Source Design Doc
Hey all, As I’ve hinted at before, our next game project will be a horror game constructed in Unreal. I was looking to build out a design doc template for some of my freelancing activities, and figured I might as well make a doc for this game and publish it as both a freelancing example…
