Tag: game development
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The Long Walk Back Update #3 – Lighting and NavMesh done!
Hey all, Have gotten done with the preliminary lighting on the map (trying to keep it sparse on purpose) though I might add more in future playtests. I’ve also set the NavMesh to work properly for the stalker. Already sort of scary! Next week we’ll be continuing to get things into an MVP state with…
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The Long Walk Back Update #2 – Template Level Design
Hey all, Thanks to the Modular Neighborhood and Horror Engine Unreal packs, I’ve been able to already create a decent “template” for which The Long Walk Back could work. I’ll be working out this template to create an MVP which will hopefully be done by next week!
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The Long Walk Back Update #1 – Open Source Design Doc
Hey all, As I’ve hinted at before, our next game project will be a horror game constructed in Unreal. I was looking to build out a design doc template for some of my freelancing activities, and figured I might as well make a doc for this game and publish it as both a freelancing example…
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Kingdom Cards Update #4 – Full Demo of Release!
As the title suggests, here’s a video demo of the full release version of Kingdom Cards!
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Kingdom Cards Update #3 – First public version available now!
Hi all, Kingdom Cards is now available on the Tabletop Sim’s Steam Workshop, for those early birds who’d like to try it out! We’ll be doing a video playthrough of it next week, but the game should be in a (relatively) finished state.
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Kingdom Cards Update #2 – Playtest Week
Hi all, We’re getting pretty close to releasing Kingdom Cards on Tabletop Simulator’s Workshop. As mentioned before, we’re looking to finalize the game loop here and then do occasional card updates as ideas come around. Our main priority this week is to continue fixing the board (as it continues to get broken…) as well as…
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Kingdom Cards Update #1 – Game Board Finalized!
Hi all, This is a written form of an update to our upcoming board game Kingdom Cards, coming for free to Tabletop Simulator. Future updates will be available on this blog as well as the JBR Youtube channel. We’re happy to say we’ve finalized the layout of the board. While there are various UI issues…
