• Wars of the Seven Kingdoms Update #6 – A Few More Adjustments

    Hey all, I know I promised last week we were going to go into events, but I realized a few more adjustments had to be made. The first was that the roster panel ChatGPT gave us only updated once ever, so we had to reset it to update with each relevant change. The second was… Read more

  • Wars of the Seven Kingdoms Update #5 – CodeSlop is BACK

    Hey all, I hope you like switch cases — the lazy man’s way to get anything done! I refactored the nice-looking GPT code to handle more context for events rather than just text — this should allow us to handle things like variable changes, functions, randomness, etc. This was a pretty straightforward process and didn’t… Read more

  • Wars of the Seven Kingdoms Update #4 – A pinch of randomness

    Hey all, As part of the conversion from Python code to Godot code, I’ve been getting the character creator converted from its ChatGPT prototype stage to what it looked like in the final game. Beyond trying to debug an embarrassingly simple typo for 30 minutes, today’s session was good! With the character creator done, next… Read more

  • Wars of the Seven Kingdoms Update #3 – A (very) shoddy prototype

    Hey all, After two days worth of debugging ChatGPT code (turns out GPT is trained on Godot 3.x, NOT 4.x) we finally got the game loop working in a Godot instance. While the screenshot before you might not seem like much, it actually contains all code we will need — so doing things like making… Read more

  • Wars of the Seven Kingdoms Update #2 – Starting the Import

    Hey all, Since W7K is a simulation, we’re going to spend much more time in the design doc phase this time around than the actual building phase. The idea is to work backwards: We start with W7K’s original set of 25 jobs, which should hopefully inform us of some potential event ideas. We then worry… Read more

  • Wars of the Seven Kingdoms Update #1 – Converting Python Slop into Godot Slop

    Hey all, With The Long Walk Back now finished, I’ve decided my next games project should be a *little* less ambitious. So, why not just take a game I’ve already made, and convert it into an engine I want to learn? Wars of the Seven Kingdoms (hereby shortened to W7K) is a simulation game I… Read more