• Wars of the Seven Kingdoms Update #14 – Event Code In, but…

    Hey all, In a very rare event for this series, I actually coded something — the event logic! Now that I got it all implemented I realized my old system for manually grabbing every possible option to happen for a character need not happen. We can just make it so that running the event randomizes… Read more

  • Boys & Girls: Part I – Chapter 1 – Zero Day

    August 25th, 2016 Kinsky, California, USA Zero Day It was roughly an hour before the school day started, and Kinsky High was empty save for a few early-bird wanderers. When Lukas pulled up in his car, the parking lot was almost entirely empty. He picked a spot close to the front gate. Out in the… Read more

  • Wars of the Seven Kingdoms Update #13 – Implementing Changes pt. 1

    Hey all, Now that my hands are back on Godot, its time to take all the theory we made in Notion/spreadsheets and apply it to the game. Today I added the stat changes on kingdoms and jobs, next week will be running the new events. Then the game will (hopefully) be finished! UI is already… Read more

  • Boys & Girls: Part I – Chapter 0 – The Birthday Party

    July 19th, 2016 Kinsky, California, USA The Birthday Party It was the time of day when the sun cast its last golden hue before retiring for the night. An old red pickup truck drove up and parked along a dirt road outside an old two-story home. A young girl came out from the driver’s seat.… Read more

  • Wars of the Seven Kingdoms Update #12 – Events Finalized

    Hey all, I’m finally back! As promised, it’s time to get started with the end of this project. I’m just going to keep what I have, built the framework, throw them in, and then do whatever fixes are needed after that. Read more

  • The Next Chapter of Boys & Girls Begins

    As many of you may have noticed, the final rough-draft chapter of Boys & Girls: Part II released last week. It’s been a fantastic journey so far, but there’s still a lot ahead of us. I’ve teased what happens next for quite some time, but now that things are all said and done I wanted… Read more